Collection Wall project

Exploring the opportunity space

Collection Wall project

Exploring the opportunity space

Collection Wall prototype #1 - Man interacting with the Interactive Wall

TU Delft Library is undergoing a transformation, turning its iconic book wall into the Collection Wall—an interactive experience designed to inspire exploration, discovery, and serendipity. This innovative project will visualize and activate both our physical and digital collections, fostering new connections and narratives for educational purposes and cultural programming. It stands as a key component of our mission to engage visitors through our library collections.

We invite you to join us on this exciting journey of collaborative digital transformation. Help us to improve the prototype in collaboration with the visitors: Come to the library and interact with the Collection wall. How? Check out this short clip! Please share your feedback with the Library and project developers by filling in a short online survey.

Visit and discover lost knowledge through the Collection Wall Prototype #2. This latest iteration showcases a renewal of the Wall through a collaboration with inspired students. Engage, experience, and become part of the Collection Wall!  

“These objects are the foundation of innovations that we make today”.

Check out the newest Collection Wall prototype #2, where (IO) students get inspired by objects from the past. 

Experience goals

Prototypes

CW prottype #2

Through course collaborations, students drew inspiration from the library's extensive collections to create their own works. The CW prototype #2 explores how the Collection Wall can become a co-curated source of knowledge for academic pursuits across campus. The creative results are now showcased on the Wall, offering an interactive experience for the visitors. The authors’ names and photos are prominently featured, celebrating the students' contributions. 

Additionally, professors involved in these courses are invited to curate their own shelves, presenting their TOP 10 book recommendations. This integration of student and faculty inputs with our collections not only enriches the library's offerings but also fosters a collaborative academic environment. The Collection Wall thus becomes a dynamic space where visitors can engage with curated knowledge, fostering inspiration and scholarly exchange. 

Credits: Course collaborations: Interactive Environments Minor and Advanced Prototyping Minor. 

CW Prototype #1

In the research and development phase of the Collection Wall project, a section of the book wall has become a prototyping area. Prototype #1 is our first attempt to integrate screens within shelves, displaying data from online repositories, and merging digital and physical academic collections.

Books and tokens can be scanned for digital recommendations, focusing on master theses and dissertations, and publications by “Best Graduates” (nominated annually by faculties). Historic dissertations are paired with associated physical objects from our Academic Heritage collection, and displayed in vitrines, with AI-generated keywords used to link content.

The interactive application at the heart of the prototype, Oracle 2.0, facilitates exploring the student thesis and dissertation repository using machine learning to cluster and recommend similar publications. Users can see publication timelines, filter data by subject areas and visually explore interdisciplinary clusters.

Credits: External collaborators for design and coding of Oracle 2.0: RNDR Studio. Collection Wall photos by Mischa Mannot.

XR Cone

The XR Cone is a proof-of-concept station designed to visualize and navigate our nonstandard format collections, such as videos, maps, and 3D scans. It transforms the floors of the central cone into shelves of animated visualizations. In a single XR experience, users can interact with collections which are otherwise dispersed across various websites and have limited physical presence. 

Positioned typically at the library's centre, the XR Cone provides users with an interactive multimedia experience without disrupting student study. It was conceptualized by library staff and created in-house by XR Zone developers. 

Credits: Jeroen Boots, developer at the TU Delft Library’s XR Zone 

Oracle 1.0

The Oracle 1.0 prototype, a collaboration between TU Delft Library and RNDR Studio, offers a glimpse into the future of data visualization for our institutional repository. This custom-coded project utilizes machine-learning techniques like (t-SNE) visual clustering, transforming vast amounts of data from TU Delft publications, including student theses and dissertations, into multi-dimensional maps. The algorithm also groups 'neighbours' based on similarities.

Oracle 1.0 generates unique covers for each publication and encourages users to explore collections using a touch interface. Users can delve into topical and cross-faculty clusters, filter by disciplines, and even time-travel to view the university’s oldest theses. 

Credits: External collaborators for design and coding, RNDR Studio.

Process

Collaborating with our education network to explore opportunities
Beginning to reach consensus with stakeholders after a decade-long conversation
Using service design methods to shape the concept with students and faculty
Working closely with Academic Heritage colleagues to showcase rare books and historic objects in the Collection Wall